457 research outputs found

    Action-Conditional Video Prediction using Deep Networks in Atari Games

    Full text link
    Motivated by vision-based reinforcement learning (RL) problems, in particular Atari games from the recent benchmark Aracade Learning Environment (ALE), we consider spatio-temporal prediction problems where future (image-)frames are dependent on control variables or actions as well as previous frames. While not composed of natural scenes, frames in Atari games are high-dimensional in size, can involve tens of objects with one or more objects being controlled by the actions directly and many other objects being influenced indirectly, can involve entry and departure of objects, and can involve deep partial observability. We propose and evaluate two deep neural network architectures that consist of encoding, action-conditional transformation, and decoding layers based on convolutional neural networks and recurrent neural networks. Experimental results show that the proposed architectures are able to generate visually-realistic frames that are also useful for control over approximately 100-step action-conditional futures in some games. To the best of our knowledge, this paper is the first to make and evaluate long-term predictions on high-dimensional video conditioned by control inputs.Comment: Published at NIPS 2015 (Advances in Neural Information Processing Systems 28

    Hybrid Reinforcement Learning with Expert State Sequences

    Full text link
    Existing imitation learning approaches often require that the complete demonstration data, including sequences of actions and states, are available. In this paper, we consider a more realistic and difficult scenario where a reinforcement learning agent only has access to the state sequences of an expert, while the expert actions are unobserved. We propose a novel tensor-based model to infer the unobserved actions of the expert state sequences. The policy of the agent is then optimized via a hybrid objective combining reinforcement learning and imitation learning. We evaluated our hybrid approach on an illustrative domain and Atari games. The empirical results show that (1) the agents are able to leverage state expert sequences to learn faster than pure reinforcement learning baselines, (2) our tensor-based action inference model is advantageous compared to standard deep neural networks in inferring expert actions, and (3) the hybrid policy optimization objective is robust against noise in expert state sequences.Comment: AAAI 2019; https://github.com/XiaoxiaoGuo/tensor4r

    One-Shot Relational Learning for Knowledge Graphs

    Full text link
    Knowledge graphs (KGs) are the key components of various natural language processing applications. To further expand KGs' coverage, previous studies on knowledge graph completion usually require a large number of training instances for each relation. However, we observe that long-tail relations are actually more common in KGs and those newly added relations often do not have many known triples for training. In this work, we aim at predicting new facts under a challenging setting where only one training instance is available. We propose a one-shot relational learning framework, which utilizes the knowledge extracted by embedding models and learns a matching metric by considering both the learned embeddings and one-hop graph structures. Empirically, our model yields considerable performance improvements over existing embedding models, and also eliminates the need of re-training the embedding models when dealing with newly added relations.Comment: EMNLP 201
    • …
    corecore